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-
-
- COMMODORE 128 DRAWING TABLET
- by
- John J. Kottler
-
-
- COMMODORE MICROCOMPUTERS MAGAZINE
- May/June, 1986
- p.92
-
-
- **************************************
- NOTE: This program is written for
- the Commodore 128. Because of this,
- it cannot be run directly from
- LOADSTAR. To run this program, simply
- turn your 128 off, then back on again.
- This should put you in 128 mode.
- After this, all you need to do is
- type DLOAD"DRAW TABLET.128".
- When the READY prompt appears, type
- RUN and press RETURN.
- **************************************
-
-
- One of the most powerful features
-
- of the C-128 is its graphics
-
- capabilities; 128 DRAWING TABLET lets
-
- you harness these capabilities with
-
- joystick and keyboard entries.
-
-
- To use this program, you must first
-
- have your joystick plugged into Port
-
- 2. Once you run the program, you
-
- will first see a cross-hair appearing
-
- in the center of the screen. The
-
- program also displays instructions for
-
- each drawing and painting mode at the
-
- bottom of the screen. If you need
-
- help at any time while running this
-
- program, pressing the HELP key will
-
- display the list of commands used.
-
-
- The first mode that you will be in
-
- is the DRAWING MODE. In the
-
- instruction window for this mode are
-
- the various key presses you must make
-
- to alter colors, brush sizes, and
-
- brush speeds.
-
-
- In the DRAWING MODE, pressing 0
-
- through 3 on the keyboard selects the
-
- drawing color, SHIFT 1 through SHIFT 5
-
- selects brush size, and COMMODORE 1
-
- through 5 changes the brush speed.
-
- The selection for the brush speed and
-
- size is displayed by the two numbers
-
- appearing at the right side of the
-
- screen.
-
-
- If you want to accelerate movement
-
- of the cursor while drawing, you may
-
- choose the BURST MODE by pressing the
-
- SPACE BAR to speed up the process.
-
- This option will also work with the
-
- paint, circle, box, and line modes.
-
- Pressing the SPACE BAR will return
-
- the cursor to normal speed.
-
-
- To select the colors you wish to
-
- use for the picture itself, the
-
- background, and the border, press the
-
- CLR/HOME key. You must press keys 1
-
- through 3 to select a color for Color
-
- One, Color Two, and Color Three. Keys
-
- 4 and 5 allow you to change the
-
- background and border colors.
-
-
- Once you have chosen the color you
-
- wish to change, a color bar will
-
- appear in the current color. By
-
- using the up and down arrow keys, you
-
- may step forward and backward through
-
- the different colors possible. When
-
- you find the shade you like, press
-
- either RETURN or the left arrow key to
-
- update the color.
-
-
- This option allows you to use more
-
- than three colors in your drawings
-
- because it updates only the current
-
- drawing colors, not the colors already
-
- on the screen. If you want to clear
-
- the screen, press the SHIFT CLR/HOME
-
- combination.
-
-
- GRAPHICS COMMANDS
-
-
- DRAWING TABLET retains all of the
-
- Commodore 128 box, circle, line,
-
- paint, and text commands. Pressing
-
- the first letter of the command mode
-
- you wish to use ("B" for BOX MODE,
-
- for example) selects that mode. With
-
- each mode, you will see brief
-
- instructions outlining the type of
-
- input needed and then prompts to set
-
- the parameters of your graphic.
-
-
- Remember to press RETURN to enter
-
- your responses. You may use the
-
- ESCAPE key to abort.
-
-
- DISK COMMANDS
-
-
- To save your work, press the SHIFT-S
-
- combination. You will be prompted to
-
- enter a filename for your picture.
-
- If you wish to retrieve a picture,
-
- press the SHIFT-L combination and
-
- enter the appropriate filename. To
-
- read the disk directory, press
-
- SHIFT-D.
-
-
- If your disk has many pictures on
-
- it, you may need to use one of the
-
- four disk commands from a small menu
-
- that can be accessed with the SHIFT-W
-
- combination. These commands will
-
- format a new disk, erase or rename a
-
- file, or "clean-up" your disk.
-
-
- If you are formatting a disk, enter
-
- the "header name and disk id" and
-
- press RETURN. To rename a file, enter
-
- "new filename = old filename" and
-
- press RETURN.
-
-
- USING YOUR GRAPHICS IN YOUR PROGRAMS
-
-
- You can load the graphics that you
-
- create into your BASIC programs with
-
- the following commands:
-
-
- BLOAD "SC/FILENAME",BO,P 7168. This
-
- command loads the high-resolution
-
- screen and Color 1 and Color 2 data.
-
-
- POKE 1,116 :BLOAD "CL/FILENAME",B15,P
-
- 55296:POKE 1,115: This loads Color 3
-
- data.
-
-
- BLOAD "BC/FILENAME",B15,P 53280: This
-
- loads the background and border
-
- colors.
-
-
- FILES REQUIRED:
-
- DRAW TABLET.128
-
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